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Contents
Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . I-II
Camping
Flying Saucer Kim's. . . . . . . . . . . . . . . . . . . . . . . . 1
Pack Relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Sloppy Camp. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Tent Pitching. . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Tent Strik'n Contest . . . . . . . . . . . . . . . . . . . . . . . 2
Communication
Remote Clove Hitch . . . . . . . . . . . . . . . . . . . . . . . . 2
Compass
Compass Course . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Compass Facing . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Map Orienteering . . . . . . . . . . . . . . . . . . . . . . . . . 3
Cooking
Flapjack Flipping. . . . . . . . . . . . . . . . . . . . . . . . . 4
Fire Building
Bow Saw Relay. . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Match Lighting . . . . . . . . . . . . . . . . . . . . . . . . . . 4
String Burning race. . . . . . . . . . . . . . . . . . . . . . . . 5
Water Boiling Race . . . . . . . . . . . . . . . . . . . . . . . . 5
First Aid
BBandage Relay . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Firemans Drag Relay . . . . . . . . . . . . . . . . . . . . . . . 6
Stretcher Race . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Two-man Carry Race . . . . . . . . . . . . . . . . . . . . . . . . 6
Fun
British Bulldog . . . . . . . . . . . . . . . . . . . . . . . . . 7
Catch Ten. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Caterpillar Race . . . . . . . . . . . . . . . . . . . . . . . . . 7
Crows and Cranes . . . . . . . . . . . . . . . . . . . . . . . . . 8
Elephant Roll. . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Granny's Footsteps . . . . . . . . . . . . . . . . . . . . . . . . 8
Guard the Fort . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Hit the Can . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Island Hopping . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Jack's Alive . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Jump the Shot. . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Lassoing the Steer . . . . . . . . . . . . . . . . . . . . . . . . 10
Luck Relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Pocket Rope. . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Ring on a String . . . . . . . . . . . . . . . . . . . . . . . . . 11
Shoot the Gap . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Sleeping Indian. . . . . . . . . . . . . . . . . . . . . . . . . . 12
Sleeping Pirate . . . . . . . . . . . . . . . . . . . . . . . . . 12
Spud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Standing Jump Relay. . . . . . . . . . . . . . . . . . . . . . . . 13
This is the Moon . . . . . . . . . . . . . . . . . . . . . . . . . 13
Three-man Tug-o-war. . . . . . . . . . . . . . . . . . . . . . . . 14
Tiger in a Cage. . . . . . . . . . . . . . . . . . . . . . . . . . 14
Transport. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Tug-o-war . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Tugowar-Steal-Bacon. . . . . . . . . . . . . . . . . . . . . . . . 15
Knots
Kot Isotope. . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Knot Relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Knot Trail (kim's) . . . . . . . . . . . . . . . . . . . . . . . . 16
Log Raising Relay. . . . . . . . . . . . . . . . . . . . . . . . . 16
One Hand Knots . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Pony Express Race. . . . . . . . . . . . . . . . . . . . . . . . . 17
Lashings
Chariot Races . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Cross the Pit. . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Flagpole Raising . . . . . . . . . . . . . . . . . . . . . . . . . 18
Radio Isotope. . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Rat Trap Race. . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Reactor Transporter. . . . . . . . . . . . . . . . . . . . . . . . 19
Tripod Lashing . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Map
Map Symbol Relay . . . . . . . . . . . . . . . . . . . . . . . . . 20
Measuring
Height Measuring . . . . . . . . . . . . . . . . . . . . . . . . . 20
Nature
Nature Kim's Game. . . . . . . . . . . . . . . . . . . . . . . . . 20
Observation
Bombing the Camp . . . . . . . . . . . . . . . . . . . . . . . . . 21
Invisible Kim's. . . . . . . . . . . . . . . . . . . . . . . . . . 21
Kim's Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Swimming
Candle Relay . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Lifeline Relay . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Spoon Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Wet T-Shirt Relay. . . . . . . . . . . . . . . . . . . . . . . . . 23
Wide Games
Capture the Flag . . . . . . . . . . . . . . . . . . . . . . . . . 23
Crossing the Gap . . . . . . . . . . . . . . . . . . . . . . . . . 23
Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
**************FLYING SAUCER KIM'S **************
Theme: Camping
Team: Patrol
Activity Level: Low
Equipment Needed: Pack, 20 camping items, bag
Method: Leader takes item out of bag and throws it to
leader #2 who puts it in pack..repeat. Patrols
then try to make a list of the items thrown.
Scoring: 1 pt per item
***************************************************************************
************** PACK RELAY **************
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: Pack with all items outside per patrol (all same
number of items..Unstuff sleeping bag.
Method: Patrol lines up. On signal first member races to
other end of room and puts one item in pack,
races back...repeat until all items in pack.
Line up and give yell.
Scoring: First done wins
***************************************************************************
************** SLOPPY CAMP **************
Theme: Camping
Team: Patrol
Activity Level: Low
Equipment Needed: Complete campsite...
Method: Campsite set up with 20+ items wrong. Patrol has
5 minutes to observe(silently). Then 5 minutes to
list all they saw.
Scoring: 1 pt. for each right
***************************************************************************
************** TENT PITCHING **************
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: 1 tent per patrol
Method: On signal patrol sets up tent. After checked by
judge, take down, pack up, line up and give yell.
Scoring: First done wins
***************************************************************************
**************TENT STRIK'N CONTEST**************
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: 1 or more tents per patrol
Method: On signal patrols race to see who can strike one
or more tents. Some tents might have to be taken
down early to make patrols equal. First tents
down and packed, line up and do yell wins.
Scoring: First done wins
***************************************************************************
************** REMOTE CLOVE HITCH **************
Theme: Communication
Team: Patrol
Activity Level: Low
Equipment Needed: 1 large diameter rope at least 50' long
Method: On signal patrol ties clove hitch around a tree
that has a circle marked 7-10 around it..no one
can enter the circle. One patrol at a time tries
it unless you have many large ropes.
Scoring: Fastest wins
***************************************************************************
************** COMPASS COURSE **************
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: Compass course, cards, compass per patrol
Method: Each patrol is given a compass and one card. On
signal they start. They use all 3 courses. Patrol
with most courses right(closest) wins.
Scoring: Best wins
***************************************************************************
************** COMPASS FACING **************
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: None (compass for leader)
Method: Troop in mass, leader calls out a compass
heading. Everyone points to where he thinks it
is. If correct, each scout receives 1 pt for his
patrol.
Scoring: Highest score wins
***************************************************************************
************** MAP ORIENTEERING **************
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: 1 map and compass per patrol
Method: On signal, patrol races to judge. They must take
map and orientate it with compass.
Scoring: First done wins
***************************************************************************
************** FLAPJACK FLIPPING **************
Theme: Cooking
Team: Patrol
Activity Level: High
Equipment Needed: 1 skillet, 1 flapjack (round tile) per patrol
Method: Patrols line up. On signal first scout runs
course flipping a flapjack repeatedly as he
goes...repeat all scouts. line up and do yell.
Scoring: First done wins
***************************************************************************
************** BOW SAW RELAY **************
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: Per patrol= 1 saw, log 4'x3", supports
Method: Patrols line up facing logs from 20'away.Bowsaw
is placed along log.On signal, first scout runs
up and saws off 2" slice...repeat until all have
done at least once..
Scoring: 1st done=king patrol
***************************************************************************
************** MATCH LIGHTING **************
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 board with holes, 1 axe, 5 matches per patrol.
Method: On signal first patrol member races up and has 3
strikes with axe to light a match in log..repeat.
First patrol to light or split 5 matches, line up
and give yell wins.
Scoring: First done wins
***************************************************************************
**************STRING BURNING RACE **************
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 axe, 1 pc. wood, balloon and string, fire box, 3
matches per patrol
Method: On signal patrol properly splits wood, prepare
shavings and lights fire until string burns and
balloon falls.
Scoring: First done wins
***************************************************************************
************** WATER BOILING RACE **************
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 axe, 1pc. wood, pot, 3 matches per patrol
Method: First patrol to build fire and boil water wins
Scoring: First done wins
***************************************************************************
************** BANDAGE RELAY **************
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: 1 neckerchief per patrol, 3 if splinting
Method: Patrol lines up. On signal first member runs to
judge and ties requested bandage...repeat. First
patrol done with all wins.
Scoring: First done wins
***************************************************************************
**************FIREMANS DRAG RELAY **************
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: None
Method: Half patrol as fireman and half as victims. First
fireman runs up to first victim and drags back to
other fireman, next fireman rescues next victim
and so forth...
Scoring: First patrol done wins
***************************************************************************
************** STRETCHER RACE **************
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles, 1 sleeping bag or blanket per patrol.
balloon and bucket optional.
Method: On signal patrols rig stretcher with equipment
provided. Put member or balloon or member with
water bucket on stretcher and race a course.
Scoring: First done wins
***************************************************************************
************** TWO-MAN CARRY RACE **************
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol assembles a 2-man carry and
races through course, repeat. First patrol to do
4 times, line up and do yell wins.
Scoring: First done wins
***************************************************************************
************** BRITISH BULLDOG **************
Theme: Fun
Team: Troop
Activity Level: Very high
Equipment Needed: None (buttons)
Method: Troop lines up on one side of room (field). IT in
center. Leader says "go", all try to get to other
side while IT tries to catch them and say
"British bulldog 1,2,3". If caught, you join IT.
Last one left is the winner.Must be off ground.
Scoring: Last left wins
***************************************************************************
************** CATCH TEN **************
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: 1 ball
Method: Mark teams (hat-no hat...). Keep away until ball
caught 10 times in a row. Must be called out,
start over each time ball is stolen or caught by
other team.
Scoring: None
***************************************************************************
************** CATERPILLAR RACE **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: Patrols line up single file behind line. Put
chair about 25' in front of patrol. First scout
puts hands on floor, others grab ankles of one
in front of them. On signal they race up and
around chair.
Scoring: First done wins
***************************************************************************
************** CROWS AND CRANES **************
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Teams line up in center, back to back. One team
crows while other cranes. Leader calls out team
name, that team must try to get to their end of
room while others try to tag. If tagged, you
switch teams.This can go on for ever...
Scoring: None really
***************************************************************************
************** ELEPHANT ROLL **************
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: None
Method: Line up scouts on hands and knees(alternate
facing direction)side by side. IT tries to crawl
from one end to the other(on their backs). While
those in line sway at their own rate. When he
makes it, he becomes the end..next tries IT.
Scoring: None
***************************************************************************
************** GRANNY'S FOOTSTEPS **************
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: None
Method: Troop in line, Granny (IT) about 60' away with
back turned. On signal scouts try to sneak up on
Granny. Granny can turn around any time after he
counts to 30 to himself. If caught moving you go
back. You become Granny if you make it too her.
Scoring: None
***************************************************************************
************** GUARD THE FORT **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 soft ball (nerf, volley, soccer)
Method: Patrol in circle with patrol leader in middle,
all other members face out. Rest of troop in
circle around patrol. Troop tries to hit the
guarded P.L. with a soft ball. Time it, patrol
that protects P.L. longest, wins.
Scoring: Longest wins
***************************************************************************
************** HIT THE CAN **************
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: 5 gallon can, 1 stave, 1 volley or soccer ball
Method: Troop in circle with IT standing on can(5 gal) in
middle of circle with stave in hand. Ball (volley
or soccer) is passed around and thrown at can, IT
guards it with stave. If can is hit, thrower
becomes IT.
Scoring: None
***************************************************************************
************** ISLAND HOPPING **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: Lots of paper
Method: Patrol lines up, everyone standing on 2 pieces of
paper plus one extra piece in front of patrol.
Patrol steps forward in unison and takes paper
from back to front. Repeat until patrol covers
course. First done wins
Scoring: First done wins
***************************************************************************
************** JACK'S ALIVE **************
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Heat stick in fire until a few embers are on
end. Pass around circle, blow on stick and say
"Jack's alive". The person that passes the stick
without an ember is marked with it on the
forehead. Repeat..
Scoring: Usually none
***************************************************************************
************** JUMP THE SHOT **************
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Shot = 20' rope with bag (weighted) at end
Method: Troop makes large circle. IT in center swings the
SHOT in the center, everyone tries to jump it as
it gets faster (below knees). If hit, you get 1
penalty point. If hit you are IT.
Scoring: Low score wins
***************************************************************************
************** LASSOING THE STEER **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per scout, 1 can
Method: Place #10 can in center of circle. Troop around
edge, everyone with a rope. Everyone tries to
lasso the "steer" and drag it to them. If drug
out the scout receives 5 pts for his patrol.
Scoring: 5 pts ea score
***************************************************************************
************** LUCK RELAY **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 1 coin per patrol
Method: Patrols in relay formation. First scout runs up,
leader flips coin and scout guesses, runs back
and tags next...repeat. Patrol that guesses 5
right wins.
Scoring: First with 5 wins
***************************************************************************
************** POCKET ROPE **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol tries to make the longest rope
they can with the things they have in their
pockets or on their person. (belts,sox,
neckerchiefs, shirts).
Scoring: Longest wins
***************************************************************************
************** RING ON A STRING **************
Theme: Fun
Team: Troop
Activity Level: Low
Equipment Needed: About 30' of string, 1 ring
Method: Troop forms circle with IT in middle. String loop
with 1 ring on it is held by whole troop. IT
tries to guess who has ring while troop secretly
passes it along string while IT can't see (back
turned). If IT finds out, switch with IT.
Scoring: None
***************************************************************************
************** SHOOT THE GAP **************
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Team (numbered) on each side of room (field). IT
in center calls out a number, the number from
each side must switch without IT tagging them. If
tagged, you become IT and old IT takes your
place.
Scoring: None
***************************************************************************
************** SLEEPING INDIAN **************
Theme: Fun
Team: Troop
Activity Level: Low
Equipment Needed: 1 blindfold, 1 eraser.
Method: One scout in middle of room, blindfolded with
legs crossed and object(eraser) in front of him.
Objective is to sneak up and take object and take
back to edge of room. Indian points at noise, if
pointed at, you go back.
Scoring: None
***************************************************************************
************** SLEEPING PIRATE **************
Theme: Fun
Team: Patrol
Activity Level: Low
Equipment Needed: 2 erasers
Method: Blindfolded pirate sits in middle of room with
treasure (2 erasers) in front of him. Troop tries
to sneak up on him and take treasure back to edge
of room. If pointed at, you go back to edge of
room. 1 pt for patrol if successful.
Scoring: High score wins
***************************************************************************
************** SPUD **************
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Spud (rag wrapped in tape)
Method: Troop in circle, IT in center calls out name (or
number) of scout, and throws spud in air. All
scatter until scout called catches spud and
yells "spud", all freeze as he picks one to throw
the spud at. If hit your IT..repeat.
Scoring: None
***************************************************************************
**************STANDING JUMP RELAY **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: Relay formation. First scout standing broad
jumps, next scout jumps from where he ended.
Patrol with longest distance covered wins. Some
patrol members might have to jump twice to make
patrols equal in numbers.
Scoring: Longest distance wins
***************************************************************************
************** THIS IS THE MOON **************
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Leader at campfire asks if they can do EXACTLY as
he does. He says "This is the moon(coughs),2
eyes, a nose and a mouth" drawing while saying.
The trick is the cough. Ask for volunteers,
congratulate if correct, don't tell secret.
Scoring: None
***************************************************************************
**************THREE-MAN TUG-O-WAR **************
Theme: Fun
Team: 3-Man
Activity Level: High
Equipment Needed: 1 12' rope, 3 hats or erasers per 3 scouts
Method: 12' rope is made into a loop. 3 scouts grab to
form a triangle. Place a hat... about 6' from
each scout. On signal they tug until one gets his
hat.
Scoring: None
***************************************************************************
************** TIGER IN A CAGE **************
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: None
Method: Large circle is drawn on the ground. Tiger in
circle. Everyone can torment the tiger by jumping
into the circle and then out again. If tagged by
tiger, you become the tiger. Tiger cannot leave
circle to tag tormenters.
Scoring: None
***************************************************************************
************** TRANSPORT **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 2 staves (6'), 1 bleach bottle per patrol
Method: Patrols line up. On signal, first 2 scouts take
staves and carry bottle between them to area 30'
away, run back and touch next 2, they then race
to bottle and carry back...repeat. First patrol
to do it 4 times, line up and do yell wins
Scoring: First done wins
***************************************************************************
************** TUG-O-WAR **************
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: Large rope, rag for center, 3 marks on ground 10'
apart
Method: Patrols make teams to match each other in weight.
Rope with center marked is tugged until mark is
pulled 10' from center
Scoring: Best wins
***************************************************************************
**************TUGOWAR-STEAL-BACON **************
Theme: Fun
Team: 1/2 Troop
Activity Level: High
Equipment Needed: Tape covered bike tire
Method: Teams line up on opposite ends of room (field).
Number team members 1-??. Leader calls out
number(s). Number races to center and pull or
take tire back to his side. Point if tire brought
back.
Scoring: 1 point if tire retrieved
***************************************************************************
************** HOT ISOTOPE **************
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 heavy rubberband, 1 #10 can, 6 ropes per patrol
Method: Can set in center of infected area. On signal
patrol uses equipment provided to retrieve can
out of area without entering it.
Scoring: First done wins
***************************************************************************
************** KNOT RELAY **************
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per patrol
Method: Patrols line up facing judges. On signal first
member runs up and ties requested knot for judge.
First patrol to tie all knots, line up and give
yell wins
Scoring: First done wins
***************************************************************************
************** KNOT TRAIL (KIM'S) **************
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 5-10 pieces of rope
Method: Several pieces of rope are tied together between
2 trees (50'apart) with several kinds of knots.
Patrol has 1 minute to walk along rope(silently)
then they depart and have 5 min. to list in
order. 1pt for each right.
Scoring: 1 pt for ea. right
***************************************************************************
************** LOG RAISING RELAY **************
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 log, 1 50' rope per patrol
Method: On signal patrol rigs log raising devise with
materials provided. Must raise to top. First to
top and gives yell wins.
Scoring: First done wins
***************************************************************************
************** ONE HAND KNOTS **************
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 1 rope, bag (opt.) per patrol
Method: Same as any knot relay except that limited to
tying with one hand only. Variation...2 hands
behind back, or 2 hands in bag.
Scoring: First done wins
***************************************************************************
************** PONY EXPRESS RACE **************
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per scout
Method: Patrol lines up. On signal, all tie their rope
with a clove hitch to the ankle of the scout in
front of them. Patrol then goes through course
and back. Untie, line up and do yell.
Scoring: First done wins
***************************************************************************
************** CHARIOT RACES **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles, 3 ropes per patrol
Method: Patrols line up next to equipment. On signal they
assemble a travoi (A-frame). Place scout on it
and carry him around a course and back. Tear down
chariot and line up and give yell.
Scoring: First done(right) wins
***************************************************************************
************** CROSS THE PIT **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles, 6 ropes per patrol
Method: On signal, patrol rigs up an a-frame with guy
lines on top. Scout on frame tries to "walk" it
across the alligator pit while his patrol
steadies it with the guy lines. At other end,
dismantle, line up and give yell.
Scoring: First done wins
***************************************************************************
************** FLAGPOLE RAISING **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles, 1 patrol flag, 7 ropes per patrol
Method: On signal patrol assembles flagpole from poles
and their patrol flag. When erected and secure,
salute and give yell. Disassemble and line up.
Scoring: First done wins
***************************************************************************
************** RADIO ISOTOPE **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 ropes, 2 poles, 1 bottle, 1 #10 can per patrol
Method: Coke bottle in #10 can in middle of restricted
area. On signal patrol tries to remove bottle
from can (without touching can) with any
equipment provided. First to get bottle out of
restricted area wins.
Scoring: First done wins
***************************************************************************
************** RAT TRAP RACE **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2-3 poles, 2-4 ropes, 1 rat trap per patrol
Method: On signal patrols assemble 2 or 3 section pole
and try to spring rat trap that is set up too far
from reach with one pole. Disassemble line up and
give patrol yell.
Scoring: First done wins
***************************************************************************
**************REACTOR TRANSPORTER **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles, 3 ropes, 1 can with bail, 1 hook from
coat hanger per patrol
Method: On signal patrols erect tripod with legs secured
with an extra rope, hook suspended from center.
Patrol must not touch the can with anything but
the hook (can't hit sides)..transport can from
one end of the room to other.Dismantle,line,yell.
Scoring: First done wins
***************************************************************************
************** TRIPOD LASHING **************
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles, 2 ropes per patrol
Method: On signal the patrol assembles a tripod. One
member must be able to suspend himself from a
rope attached at top. Disassemble line up and
give yell.
Scoring: First done wins
***************************************************************************
************** MAP SYMBOL RELAY **************
Theme: Map
Team: Patrol
Activity Level: High
Equipment Needed: Symbol cards or maps or paper and pencil for each
patrol
Method: Patrols line up. On signal first member runs to
judge and identifies symbol from card or map or
draws on request. First patrol done with all
cards or identifies set number of symbols wins
King Patrol.
Scoring: First done wins
***************************************************************************
************** HEIGHT MEASURING **************
Theme: Measuring
Team: Patrol
Activity Level: Low
Equipment Needed: None
Method: Patrols try to estimate the height of the flag
pole, tree... using any method from the Scout
Handbook.
Scoring: Patrol nearest wins
**************************************************************************
************** NATURE KIM'S GAME **************
Theme: Nature
Team: Patrol
Activity Level: Low
Equipment Needed: 20 nature objects, sheet or newspaper cover
Method: 20 objects of nature under cover. Patrol has 2
minutes to observe. Then have 5 minutes to list.
Scoring: 1 pt for ea right
***************************************************************************
************** BOMBING THE CAMP **************
Theme: Observation
Team: Patrol
Activity Level: High
Equipment Needed: Per patrol= bomb(newspaper), bucket of water.
Method: Troop on day hike, is stopped 1 mile from
camp.Messenger from camp tells of bomb threat on
camp in exactly 12 min. 15 sec. to late{boom},15
sec. early{bomb not set} and can come back any
time to set...must be in time frame & douse.
Scoring:
***************************************************************************
************** INVISIBLE KIM'S **************
Theme: Observation
Team: Patrol
Activity Level: Low
Equipment Needed: Bag
Method: Leader takes out invisible items out of bag and
mimes using them...turn on flashlight etc.
Patrols then try to make a list of what was taken
out of bag.
Scoring: 1 pt per item
***************************************************************************
************** KIM'S GAME **************
Theme: Observation
Team: Patrol
Activity Level: Low
Equipment Needed: 20 items, sheet or newspaper...as cover.
Method: Spread 20 items on table and cover. Patrol comes
up and has 1 minute to look(no talking). They
then depart and have 5 minutes to list them. 1
point for each correct answer.
Scoring: 1pt for ea. item
***************************************************************************
************** CANDLE RELAY **************
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 candle, 1 book of matches per patrol
Method: Patrol lines up in pool. First man swims with
lighted candle up and back the length of the pool
and hands to next scout...repeat. First done and
give yell, wins. Have candle lighters (SM's)
along the edge of the pool
Scoring: First done wins
***************************************************************************
************** LIFELINE RELAY **************
Theme: Swimming
Team: Patrol
Activity Level: Medium
Equipment Needed: Per patrol= 1 rope(25'+), target(5'pole to
simulate outstretched arms.
Method: Patrols line up in relay formation. On signal
first scout throws line at target, next scout
coils rope and throws...repeat until the target
has been hit 6 times.
Scoring: 1st done is king patrol
***************************************************************************
************** SPOON RACE **************
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 spoon, 1 egg per patrol
Method: Patrols in relay formation in pool. On signal
first scout swims with spoon in mouth with egg on
spoon. Swim to marker or edge of pool and return.
Repeat.
Scoring: First done wins
***************************************************************************
************** WET T-SHIRT RELAY **************
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 tee shirt per patrol
Method: Half of patrol on each side of pool. First
swimmer wears tee shirt, swim relay...exchanging
and wearing tee before diving in and swimming.
First patrol to finish (in tee) wins.
Scoring: First patrol done wins
***************************************************************************
************** CAPTURE THE FLAG **************
Theme: Wide Game
Team: Half Troop
Activity Level: High
Equipment Needed: 2 flags (neckerchiefs...)
Method: Flags within 200' of center and visible. Guards
must not be within 50' of flag unless chasing
enemy.Jail is 50' from line. Free walk back if
rescued.1/5 hr. time limit...flag captured or
most prisoners is winner.
Scoring: See above
***************************************************************************
************** CROSSING THE GAP **************
Theme: Wide Game
Team: Patrol
Activity Level: Medium
Equipment Needed: None
Method: 2 scouts in center of 500'x200' area. Troop on
one side. Objective is to get to other side
without being spotted. If spotted, you stand
through the rest of the game. Patrol with most
through wins.
Scoring:
****************************************************************************
Games
Games have always been one of the most important elements of Scouting
and of the "Patrol Method".
With "GOOD" games, you can emphasize and practice whatever skill you are
teaching that week. A good game or contest will show whether the boys have
learned their stuff..AND..they'll have FUN in the process.
All of the games in this booklet have been used in successful troop
meetings for years. Just remember any game can go wrong if YOU let
it...explain the rules clearly, make up rules that will stop bad things
before they happen like "NO plowing through people or kicking in British
Bulldog". Think ahead and make rules up ahead of the game..don't be afraid to
change rules as the game is played though. THINK SAFETY!
Most of these games can be listed under several categories. Observation
is a category that can probably have all the games listed under it.
You'll notice a lot of these games fit right into the Camporee theme.
You'll probably want to use them to prepare for the annual Camporee.
There are literally thousands of games that can be used in Scouting.
Remember that Scouting games should...
1. Be FUN
2. Be SAFE
3. Have a theme or skill involved
4. Have all members participate
5. NO ONE should be forced or scored OUT. If a boy has to leave the game
because he got tagged out etc...he will probably go to the side and get
into trouble...just keep scores until the end of the game and then
honor the winners (patrol,individual...). If you can, honor everyone.
A great source of games is "Woods Wisdom", old Scouting books like
"Scoutmasters Handbook", "Patrol Leaders Handbook", "Patrol and Troop
Activities","Program Helps". There are also hundreds of books (non-Scouting)
that list thousands of games, go to used book stores for the old ones, for
new ones...go to any book store and ask for assistance.
Have FUN